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</menu><title>About</title>
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<big>About</big>
<p>
This project stands for make the strong root for 3D programming via OpenGL. The idea behind this project is not to be "another startkit",
but for being a shared library for very much different methods of 3D programming, from drawing, to level manager or physics.
Although this project try to support full freedom, it tries to have good implications for great game development.
</p>
<b>"Don't like it? Don't buy it!"</b>
<p>
This is the great benefit from all this strange engine/framework, is that if you think you can make a better drawing manager or shader for example,
you can do it without(99%) changing the source code.
This is why this project license is LGPL and not MIT - we don't like that the best engines is not an open source,
and we don't want that our engine will became commercial by some company.<br/>
Despite this, we <b>do</b> want that an artist or even a big company will use this engine and sell their own product,
as long they're don't violate the license of course. Think how much they waste money on the game engine! Just think what will happened if they use an open source one. It makes the price of the game at stores drop down, so everyone profits :-)
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